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TECHNICAL KNOWLEDGE

Autodesk Maya

Modeling, Re-Topology, UV layout, Shading, Lighting.

 

Autodesk 3ds Max (FumeFX, Rayfire)

Fluid / Dynamics / Particle Simulation.

 

Substance Painter

Texturing.
 

Substance Designer

Procedural Material. 
 

V-ray / Redshift / Arnold / Mental Ray

Shading, Lighting, Rendering.

Adobe Photoshop

Compositing, Texturing.

 

Adobe After Effects

Compositing, VFX, Animation.

 

Unreal Engine

Shading, Lighting.

EDUCATION

Tokyo Communication Arts College

Diploma / 3DCG - Animation    2014 - 2017 

CONTACT

  • LinkedIn
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