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TECHNICAL KNOWLEDGE
Autodesk Maya
Modeling, Re-Topology, UV layout, Shading, Lighting.
Autodesk 3ds Max (FumeFX, Rayfire)
Fluid / Dynamics / Particle Simulation.
Substance Painter
Texturing.
Substance Designer
Procedural Material.
V-ray / Redshift / Arnold / Mental Ray
Shading, Lighting, Rendering.
Adobe Photoshop
Compositing, Texturing.
Adobe After Effects
Compositing, VFX, Animation.
Unreal Engine
Shading, Lighting.
EDUCATION
Tokyo Communication Arts College
Diploma / 3DCG - Animation 2014 - 2017
CONTACT
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